Canvas入门-利用Canvas绘制好玩的电子时钟

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在这之前

你需要了解一下方法的使用:

  • beginPath()

  • closePath()

  • moveTo()

  • lineTo()

  • fill()

  • stroke()

  • fillRect()

  • clearRect()

这些我在前面的文章介绍过,可以看:

canvas入门-利用 canvas 制作一个七巧板

画个圆

arc()方法

arc(x, y, radius, startAngle, endAngle, anticlockwise)

= > 画一个以(x,y)为圆心的以radius为半径的圆弧(圆),从startAngle开始到endAngle结束,按照anticlockwise给定的方向(默认为顺时针)来生成。
该方法有五个参数:x,y为绘制圆弧所在圆上的圆心坐标。radius为半径。startAngle以及endAngle参数用弧度定义了开始以及结束的弧度。这些都是以x轴为基准。参数anticlockwise 为一个布尔值。为true时,是逆时针方向,否则顺时针方向。

注意:arc()函数中的角度单位是弧度,不是度数。角度与弧度的js表达式:radians=(Math.PI/180)*degrees。

//画一个带边框的实心圆
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
canvas.width = 600;
canvas.height = 600;
ctx.beginPath();
var x = 200, // x 坐标值
    y = 200, // y 坐标值
    radius = 50, //半径
    startAngle = 0 ; //开始点
    endAngle = Math.PI * 2; //结束点
    anticlockwise = true; //逆时针 
ctx.arc(x, y, radius, startAngle, endAngle, anticlockwise);
ctx.lineWidth = 10;
ctx.fillStyle = "#1208ff";
ctx.strokeStyle = "#333";
ctx.stroke();
ctx.fill();

实现的效果图如下:

准备工作

会画个圆之后呢,就要开始绘制我们的电子时钟。开始之前,我们需要理清思路。首先,我们要创建个二维数组放置我们从0-9的点阵图形,当元素的值为1的时候,就要将其绘制出来。以下是二维数组的片段:

[
    [0,0,1,1,1,0,0],
    [0,1,1,0,1,1,0],
    [1,1,0,0,0,1,1],
    [1,1,0,0,0,1,1],
    [1,1,0,0,0,1,1],
    [1,1,0,0,0,1,1],
    [1,1,0,0,0,1,1],
    [1,1,0,0,0,1,1],
    [0,1,1,0,1,1,0],
    [0,0,1,1,1,0,0]
]//0

我们要做的就是将 0 - 9 个数字用二维数组表示出来。

绘制电子时钟的数字

首先,我们要遍历我们的二维数组,如果元素的值为 1 ,则我们就将他绘制成圆形,那如何确定每个元素的圆心呢,看下面这张图:

接着我们写这样一个绘制数字的数字:

function drawNum(x, y, num, ctx){ 
    for (var i = 0; i < digit[num].length; i++){
        for(var j = 0; j < digit[num][i].length; j++){
            if( digit[num][i][j] == 1){
                ctx.beginPath();
                ctx.fillStyle = "rgb(0, 102, 153)";
                ctx.arc(x+(RADIUS+1)*2*j+(RADIUS+1), y+(RADIUS+1)*2*i+(RADIUS+1), RADIUS, 0, Math.PI*2);
                ctx.fill();
                ctx.closePath();
            }
        }
    }
}

然后,调用该函数来绘制我们的数字:

var RADIUS = 4; // 圆的半径
drawNum(0, 0, 1, ctx);

绘制的效果如下:

绘制简单的电子时钟

我们需要定义一个函数draw()来绘制我们的电子时钟。

function draw(ctx){
    var curDate = new Date();
    var hour = curDate.getHours();
    var minute = curDate.getMinutes();
    var seconds = curDate.getSeconds();
    drawNum(Margin_X, Margin_Y, parseInt(hour/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*15, Margin_Y, parseInt(hour%10), ctx);
    drawNum(Margin_X + (RADIUS+1)*30, Margin_Y, 10, ctx);
    drawNum(Margin_X + (RADIUS+1)*45, Margin_Y, parseInt(minute/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*60, Margin_Y, parseInt(minute%10), ctx);
    drawNum(Margin_X + (RADIUS+1)*75, Margin_Y, 10, ctx);
    drawNum(Margin_X + (RADIUS+1)*90, Margin_Y, parseInt(seconds/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*105, Margin_Y, parseInt(seconds%10), ctx);
}

为了让每个数字之间有些间隔,不重叠在一起,定义了两个变量 Margin_XMargin_Y来控制它距画布左边和顶部的距离。初始值都是30;

var Margin_X = 30;  //  离 canvas 原点的坐标值 x
var Margin_Y = 30;  //  离 canvas 原点的坐标值 y

让电子时钟动起来

setInterval()方法

setInterval(function,time)

= > 该方法会循环执行一个函数,时间间隔为 time(ms)

我们利用 setInterval方法让我们的电子时钟动起来。

setInterval(function(){
        draw(ctx);
}, 500);

相应的,我们需要在重复绘制前,清楚我们的画布,不然会导致数字重叠在一起。这里用到了clearRect()清楚我们的画布。

ctx.clearRect(0,0,1024,786);

附上完整的代码:

<!DOCTYPE html>
<html>
<head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <title>canvas</title>
</head>
<body>
    <canvas id="canvas" width = "1024" height= "786" style="display: block; margin: 50px auto;" >
        当前浏览器不支持canvas    
    </canvas>
<script src="digit.js"></script>
<script type="text/javascript">
//电子时钟

var RADIUS = 4;  // 圆的半径
var Margin_X = 30;  //  离 canvas 原点的坐标值 x
var Margin_Y = 30;  //  离 canvas 原点的坐标值 y

window.onload = function(){
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    setInterval(function(){
        draw(ctx);
    }, 500);
}

function draw(ctx){
    ctx.clearRect(0,0,1024,786);
    var curDate = new Date();
    var hour = curDate.getHours();
    var minute = curDate.getMinutes();
    var seconds = curDate.getSeconds();
    drawNum(Margin_X, Margin_Y, parseInt(hour/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*15, Margin_Y, parseInt(hour%10), ctx);
    drawNum(Margin_X + (RADIUS+1)*30, Margin_Y, 10, ctx);
    drawNum(Margin_X + (RADIUS+1)*45, Margin_Y, parseInt(minute/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*60, Margin_Y, parseInt(minute%10), ctx);
    drawNum(Margin_X + (RADIUS+1)*75, Margin_Y, 10, ctx);
    drawNum(Margin_X + (RADIUS+1)*90, Margin_Y, parseInt(seconds/10), ctx);
    drawNum(Margin_X + (RADIUS+1)*105, Margin_Y, parseInt(seconds%10), ctx);
}

function drawNum(x, y, num, ctx){
    for (var i = 0; i < digit[num].length; i++){
        for(var j = 0; j < digit[num][i].length; j++){
            if( digit[num][i][j] == 1){
                ctx.beginPath();
                ctx.fillStyle = "rgb(0, 102, 153)";
                ctx.arc(x+(RADIUS+1)*2*j+(RADIUS+1), y+(RADIUS+1)*2*i+(RADIUS+1), RADIUS, 0, Math.PI*2);
                ctx.fill();
                ctx.closePath();
            }
        }
    }
}
</script>
</body>
</html>

digit.js

digit =
    [
        [
            [0,0,1,1,1,0,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,0,1,1,0],
            [0,0,1,1,1,0,0]
        ],//0
        [
            [0,0,0,1,1,0,0],
            [0,1,1,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [1,1,1,1,1,1,1]
        ],//1
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,1,1],
            [1,1,1,1,1,1,1]
        ],//2
        [
            [1,1,1,1,1,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,1,0,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//3
        [
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,0],
            [0,0,1,1,1,1,0],
            [0,1,1,0,1,1,0],
            [1,1,0,0,1,1,0],
            [1,1,1,1,1,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,1,1]
        ],//4
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,1,1,1,1,0],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//5
        [
            [0,0,0,0,1,1,0],
            [0,0,1,1,0,0,0],
            [0,1,1,0,0,0,0],
            [1,1,0,0,0,0,0],
            [1,1,0,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//6
        [
            [1,1,1,1,1,1,1],
            [1,1,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,0,0,1,1,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0],
            [0,0,1,1,0,0,0]
        ],//7
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,1,1,0]
        ],//8
        [
            [0,1,1,1,1,1,0],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [1,1,0,0,0,1,1],
            [0,1,1,1,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,0,1,1],
            [0,0,0,0,1,1,0],
            [0,0,0,1,1,0,0],
            [0,1,1,0,0,0,0]
        ],//9
        [
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0],
            [0,1,1,0],
            [0,1,1,0],
            [0,0,0,0],
            [0,0,0,0]
        ]//:
    ];

实现的效果图如下:

甚至我们还可以这样子: